Overnight Adventures

GUIDES, PATHFINDERS, SCOUTS & VENTURERS

Fort William Overnight

This is a time-traveling sleepover designed specifically for your group.  Get into period clothing and live the life of a North West Company voyageur!  Your schedule may include outdoor exploring, traditional games, learning about Ojibwa culture, a campfire at Boucher's, canoeing, or a guided nature hike and wilderness survival challenges to name a few. You may choose to work alongside our experienced artisans to craft a memento to take home with you. Use this getaway to complete badge requirements for your group!  The Bell House and East House have been fitted with modern conveniences to make your sleepover comfortable. You'll have bunks, washrooms and showers, as well as a spacious meeting area to use as your troop's home base. Or choose to camp in voyageur tents or in our Learning Wigwam.

One Night Package
Includes dinner, breakfast and one snack: $60 per participant / $30 per leader or bring your own meals: $35 per participant, leaders complimentary.

Minimum 10 paid participants.
Arrive at 1:00 pm, depart at 12 noon the following day.
Available year-round.

Two Night Package
Includes two dinners, two breakfasts, one lunch, two snacks: $110 per participant / $55 per leader OR
Bring your own meals: $60 per participant, leaders complimentary

Minimum 10 paid participants
Arrive at 1:00 pm, depart at 12 noon 
Available year round.

Design-your-own Overnight Adventure!

Design your own overnight adventure at Fort William!  We supply overnight accommodations and six hours of custom programming for your group.  Plan activities that meet badge or emblem requirements and enjoy a fantastic getaway on the banks of the Kaministiquia River. Our natural setting is the perfect venue for outdoor activities any season of the year.

Per Night Package
Bring your own meals: $24 per participant, leaders complimentary.

Minimum 10 paid participants
Arrive at 1:00 pm, depart at 12 noon 
Available September - March / July & August

Sample Itinerary for Guides & Scouts

 

24 Hour Overnight Voyageur Program
Sample Itinerary
Day One

Program Begins at 12:00 pm

Program introduction, walk to site

Voyageur clothing Issue

 Group will be divided up into three brigades and will rotate through various activities. These activities include a tour of Fort William, canoeing on the Kaministiquia River, and apprenticing with a skilled tradesman.

Voyageur Feast in the Great Hall.

The Great Battle of the Brigades Challenge!

Group will be divided up into two brigades.  Each brigade will participate in traditional voyageur games and flint and steel fire lighting.

Campfire, snack and voyageur story telling.

Good evening and a self-directed activity  9:30 pm

 

 

Day Two

Rise and shine, clean up for breakfast at 8:00 am

Breakfast Is Served at 8:30 am

Group will divide up into their original three brigades and will rotate through various activities such as; farm visit and chores, Aboriginal culture and heritage in the learning wigwam, participating in more traditional voyageur games.

Height of Land Ceremony

Farewell at 12:00 pm

Pathfinders

Children playing outside in winter

References to Pathfinders Program Guide 2006

Plan a field trip to Fort William any time of year! It's a great way to explore and have fun. Choose from our programs below or call us to customize a Pathfinder program to meet emblem requirements. Go canoeing, learn about knots, enjoy a campfire and explore the wonderful world of weather! These are just some of the activities you can choose for Pathfinders.

Fur Trade Natural History

1.5 hrs.  $6.00

Join us for a hike through our local woodland and learn about the life within it.  Acquire new knowledge of edible, medicinal, and harmful plants.  Study and identify a number of trees and shrubs and learn how humans affect our resources.  Later enjoy a steaming hot cup of Labrador tea and sample pure maple sugar.

  • Let's take it outside - Up Close and Personal with Nature #4, #5, #6

Creative Craft

2.5 hrs.  $6.00 + materials

Discover your heritage through learning a traditional game and trying your hand at the age-old craft of basket weaving, beadwork or leather work.

  • Music Music, My Movies, and More! - The Arts from A to Z  #6

Pieces of the Past: Archaeology 

1.5 hrs, $6.00

Prepare to get your hands dirty and join us in a simulated archaeological dig. Using the tools and methods of an archaeologist, participants will excavate artifacts and record data, then put their brains to work interpreting the material evidence that they have uncovered.

  • Creating Your Future - Your Dream Career

 

Animal Detectives

1.5 hrs, $6.00

Become animal detectives! Examine up close the tracks, skulls and fur of different animals in our forest and use these clues to discover interesting facts about the animal's habitat, anatomy and eating habits. Find out differences between herbivores, carnivores and omnivores and how animals adapt to their surroundings.

  • Let's Take it Outside - Up Close and Personal with Nature #11

Winged Wonders

1.5 hrs, $6.00

Join in the wonders of bird watching at Fort William! Learn how to spot our feathered friends and what to look and listen for in identifying them. Examine a variety of feathers, start a birding notebook, and build a feeder to take home!

  • Let's Take it Outside - Up Close and Personal with Nature #7

To discuss program options or to book a program, call our Reservations Office at 807-473-2344 or e-mail us at This email address is being protected from spambots. You need JavaScript enabled to view it. .

Scouts

voyageur and guests carry a large birch bark canoe on their shoulders

References to Scouts Program Guide 2006

Cultural Awareness

1.5 hrs.  $6.00

Relax around a cozy fire in a wigwam and pop wild rice.  Learn about the Anishnawbe people and discover special facts about their culture.

Badge Relevance:

  • Cultural Awareness #1
History at Your Fingertips

2 hrs.  $6.00 + materials

Learn a skill for life by creating your own traditional craft.  See examples of how children in 1816 were taught new skills and develop a deeper appreciation of their cultural heritage.

Badge Relevance:

  • Handicraft #1,#2

To discuss program options or to book a program, call our Reservations Office at 807-473-2344 or e-mail us at This email address is being protected from spambots. You need JavaScript enabled to view it.

Cubs

Children learning to use flint and steel to light fires with reinactor.jpg

References to Cubs Program Guide 2006

Moccasin Walk

1.5 hrs. $6.00

Warm up around a cozy fire and learn about First Nation peoples who first lived in your area.  Participate in Ojibwa games, listen to legends generations old, and share in a song.

Badge Relevance:

  • Canadian Heritage #3
  • Aboriginal Awareness #1, #3, #4, #5, #6, #7

Fur Trade Natural History

1.5 hrs.  $6.00

Join us for a hike through our local woodland and learn about wildlife within it.  Discover how plants and animals depend on one another for life and how pollution affects our environment.

Badge Relevance:

  • Black Star Activities (A) #6, #8 (B) #1, #3
  • World Conservation Badge #2, #7

 

Cubs Discovery Day

2 hrs.  $6.00

Enjoy a winter hike on snowshoes through our forest.  Learn how to make a fire in frosty conditions and how to cook bannock on a stick.

Badge Relevance:

  • Winter Cubbing Badge #3, #5 (b,d,e)

To discuss program options or to book a program, call our Reservations Office at 807-473-2344 or e-mail us at This email address is being protected from spambots. You need JavaScript enabled to view it. .